Race Games

Race Games: Individual

Games to play individually.

Two-Minute Walk

Non Elimination – 8-10 years – 

In this game each player tries to walk from one end of the room to the other in exactly two minutes. All the players line up against one wall and, on the signal of someone with a stopclock or watch, begin slowly moving towards the other side of the room. No player is allowed to go backwards or to stand still. The person nearest the wall after two minutes is the winner.

Tortoise Race

Non Elimination – 8-10 years – 

This is a race similar to the Two-Minute Walk except that it is not timed. The players line up at one wall and on a signal begin making their way as slowly as possible to the other wall. All the players must walk in a straight line and not go backwards or stop moving. The winner is the last to reach the wall.

Fisherman

Non Elimination – 8-10 years – 

For this game, several teaspoons, cut-out paper fish and a reel of thread are required. By tying a paper fish on to one end of a length of thread and attaching the other to a teaspoon, each player acquires a fishing rod. The players then place their fish at one end of the room and walk backwards to the other end of the room. Each player should have an equal length of ‘fishing line’. The object is for each player to reel in his or her fish as quickly as possible by twisting the thread around the handle of the spoon. The ‘fishermen’ are not allowed to use their hands The winner is the first to ‘land’ his or her fish.

Rabbit Race

Non Elimination – 8-10 years – 

For this game, each player should have a rabbit cut out from a piece of strong card with a small hole piercing the middle. A piece of string about two metres in length is then threaded through the hole and one end tied to a chair. Each player then holds the string at the free end and brings the rabbit close to him or her. When everyone is ready, the players shake their pieces of string and try to get their rabbits to move along the string towards the chair. The first player whose rabbit reaches the chair is the winner.

Newspaper Race

Non Elimination – 8-10 years – 

For this race all the players are lined up against one wall and given two large sheets of newspaper to stand on, one sheet under each foot. On the word ‘Go!’ the players begin to move across the floor, heading for the other wall. If a player touches the floor with any part of his or her body then he or she must go back to the beginning.

Race Games: Pairs

Games to play with a partner.

Back to Back Race

Non Elimination – 8-10 years – 

For this race the players must form pairs and stand back to back. They then link their arms together at the elbows. On the word ‘Go!’ the linked players begin moving towards the other side of the room. If the arms become unlinked then the pair must return to the beginning.

Piggy Back Race

Non Elimination – 8-10 years – 

In this game one player gets on another player’s back to be carried. On the word ‘Go!’ the pairs race to one end of the room where they change places before racing back. Any player who is being carried must not touch the floor with his or her feet. If this happens then he or she is disqualified from the race.

Three-Legged Race

Non Elimination – 8-10 years – 

This race requires the players to pair off. One of each pair ties his or her right leg to the left leg of his or her partner with a scarf. On the word ‘Go!’ the pairs race from one end of the room to the other. It is more successful if the partners are roughly the same height!

Wheelbarrow Race

Non Elimination – 8-10 years – 

For this race it is best to have a lot of room. Two or more teams line up in rows behind their leaders at one end of a room. A chair or some other kind of marker should be positioned at the other end of the room. On the word ‘Go!’ the two players at the front of each team should make a ‘wheelbarrow’. with the front player supporting himself or herself on his or her hands while the other player pushes him or her forward, holding on to the ankles. Once the pair reaches the chair or marker, the members should switch roles and continue back to their team. The next pair in the team repeats the procedure. The winning team is the one with all its members back in place first.

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